Showing posts with label concept. Show all posts
Showing posts with label concept. Show all posts

Sunday, October 28, 2012

Game In The Works


If you follow me on my Facebook page, you'll already know I've been the art director and lead artist on an MMO start-up. It sports some exciting classes, some of the coolest races I've seen to date, and even an engrossing story! Most of the new art is non-disclosure, so you'll not be getting many related updates in some time. Until then, things to whet your appetite!

A diverse line-up of playable races 

Token Human-race, specializing in light-melee and time-manipulation

It's hard to remember to update a blog when you're busy on commissions. On the bright side, I'll soon be uploading those here, as well! 

Sunday, June 19, 2011

The Start of Summer

I apologize for my absence. In my defense, many things have happened! I visited Old San Juan, I moved to Columbus, and I've been sketching. 

Here's an update for the Guild Wars folio, just to prove I've been working. Each of these sketches will help actualize my goal for a Guild Wars class that revisits good aesthetic choices from earlier in the franchise, enhances the culture of the world, and offers more exciting real-time combat opportunities. My website will have the finished versions, including descriptions of each.






Now that I've graduated college, my desire to work in-house has never been stronger.  Wish me luck as I make that last push!

Wednesday, May 11, 2011