Saturday, October 30, 2010

On Venting Emotions

I don't handle emotions in a typical way. I don't escape or suppress them, but I rarely get to express more intense things, like crying. Over a year ago I rationalized that crying wasn't going to help me out once I understood why I wanted to cry, and what I was going to do about it, and how it wouldn't be worth crying later. I don't get to experience the present often, and I am going to pay dearly for that, if I haven't already. 



I don't believe this image counts as venting through art. I drew this fenced-in tree when I couldn't really do anything else. It wasn't how I felt at the time, it wasn't a need I expressed, and it wasn't trying to understand myself better. It was, physically, performing the only task I could—no, not out of anger or grief—out of confusion. I don't need anger or grief to create something, especially when much of my images come from outside of myself. 

In closing, good afternoon! I hope your Saturday has been relaxing, regardless of stressors.

Wednesday, October 27, 2010

Nope, not done yet.

Some more progress, in animation form! (5MB)
Still has a ways to go yet, Hobbitses. It should be done on time for Altoona.

Tuesday, October 26, 2010


I'm reworking this image from my Arenanet 'folio. I'm going to buckle down and develop it. Buckling down things, developing things, I need more of that.

Also, messing a bit with another SIGGRAPH image.



And here's the animation in GIF form. 

Monday, October 18, 2010

Fan Art


I often think about artists that inspire me. I have tons of little doodles of their characters. Today, instead of doing homework, I paid tribute to one of many good sketches from Ayato.

Saturday, October 16, 2010

NOTTA GALA


Two of my dear friends had an art show recently. Here's one of the images I submitted—that one DS sketch with some Photoshop on top of it.

Monday, October 11, 2010

Let's Down To Fashion! Part 2



Trying to make my females look less like Powdered Toast Man.

Exciting News!

A few weeks ago Art Order's Jon Schindehette delivered a call for all artists interested in having him as a mentor. Many artists entered their names with work examples, reasons for entering, and long term goals. I am honoured to be among the five artists he chose, as detailed in the latest post. 


Jon has survived the position of art director at Wizards of the Coast ("survived" chosen because I cannot fathom being working such a demanding position) and has many exciting things to teach me, and I can't wait for us to get started! 


Finally, here's an image for the Sci-Fi portfolio. I realized I hadn't uploaded it here.




Sunday, October 10, 2010

Good Male Character Designs

I'd fanart any on this list:



In no particular order:
- Dean McCoppin (The Iron Giant)
- Beast (Disney)
- Nightcrawler (X-Men)
- Akuma (Street Fighter)
- Blanka (Street Fighter)
- Dhalsim (Street Fighter)
- Nightmare (Soul Calibur)
- Xenomorphs (Alien movies)
- Raziel (Soul Reaver)
- Kevin (Seiken Densetsu III)
- Bowser (Mario series)
- Ridley (Metroid)
- Yoshimitsu (Misc. Namco games)
- Venom (Marvel)
- Ganondorf / Ganon (Legend of Zelda)
- Most of the Goetic Demons 
- Skeletor (He-Man)
- Mumra  (Thundercats)
- Ronsos (Final Fantasy X)
- Pyramid Head / Red Pyramid (Silent Hill 2)
- Charr (Guild Wars)
- Brooklyn (Gargoyles)
- Beast (X-Men)
- Hellboy 
- Doggy Cruger (Power Rangers)
- Jon Talbain (Darkstalkers)
- Man-Bat (Batman)
- Godzilla 
- Wolf o'Donnel (Starfox)
- Fox McCloud—when he doesn't look like a kid (Starfox)
- Falco Lombardi (Starfox)
- Japanese Samurai w/ Oni masks
- Gary the Rat (though most rat characters suck)
- Grayfox (Metal Gear)
- John Blacksad
- Tony the Tiger (shut up)
- Miguel (Tekken 6)
- Luis Sera (Resident Evil 4)
- Pookah Cornelius (Odin Sphere)
- Hector (Castlevania: Curse of Darkness)
- Albus (Castlevania: Order of Ecclesia)
- Balthier (FFXII)
- Basch (FFXII)
- Angel Kefka (FFVI)
- Ifrit (FFVIII, X, XIII, Crisis Core, whenever)
- Solid Snake (Metal Gear)
- Mad Max
- The Big O
- Lynx (Chrono Cross)

Monday, October 4, 2010

Saturday, October 2, 2010